Sep 01, 2009, 03:54 PM // 15:54
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#1
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Yet another thread about leechers...
First off, sorry if it has been suggested before. I searched in the first three pages of the zillions of threads about leechers, and I couldn't find a simillar suggestion, but I could have missed it.
Here is the idea. The only reason why leeching exists in PvP is because players are rewarded for doing nothing. If you have a dungeon run in PvE, you will not get any experience (apart from the quest and the bonus at the end of the dongeon): players gain experience only if they are in the aggro range, hit or get hit by the ennemies, or support one of the fighters (heal, buffs, etc). If the player doesn't do anything, he doesn't gain anything in PvE (experience-wise).
In PvP, if the player sits here he still gets Factions. I know it would be even worse without the /report system, nevertheless there are still a lot of people leeching in zones like Quarry or Aspenwood. Sometimes, you have 4 leechers out of 8 players. To fix it I suggest 4 things:
* Increase the number of factions earnt from a kill in these zones.
* Do not make it map-wide anymore. Use a system simillar to the experience system in PvE (with a range a bit larger than the aggro range maybe). In other words: you must participate in a fight to gain a reward from this fight.
* (Added) Players should earn factions from both killing players and capping objectives (or destroying doors / getting amber in Aspenwood) in a balanceg way so we wouldn't have either 8 bombers/RoJ per team or 8 dudes running around to kill other people, depending on what would give more points.
* Do not gain faction at the end of the game if you did not gain (or if you gained not enough) factions during the game OR make the amount of factions gained at the end depend on the number of factions gained during the game (the more factions gained during the game, the more factions gained at the end).
I know this is quite radical and would change a lot of things, and there are probably flaws you'll help me discover. However I really think the current system ("Do nothing, get something") needs to change, and it's the only reason why leechers even exist (on a side-note I saw gold sellers now sell z-keys as well - do they get the balth factions from leeching? Quite possible.).
Last edited by Sir Mad; Sep 01, 2009 at 07:18 PM // 19:18..
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Sep 01, 2009, 04:23 PM // 16:23
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#2
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Leechers aren't problems any more.
GW players are because majority of them are morons who don't have a clue. They wouldn't know about /report even if it slapped them in the face.
Ban every moron who plays GW- problem solved.
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Sep 01, 2009, 04:28 PM // 16:28
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#3
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Sometimes its not even worth reporting because theres times where you will be the only one and you will get the purple triangle of dishonor
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Sep 01, 2009, 05:25 PM // 17:25
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#4
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Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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Quote:
Originally Posted by Sir Mad
If you have a dungeon run in PvE, you will not get any experience (apart from the quest and the bonus at the end of the dongeon): players gain experience only if they are in the aggro range, hit or get hit by the ennemies, or support one of the fighters (heal, buffs, etc). If the player doesn't do anything, he doesn't gain anything in PvE (experience-wise).
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I doubt leechers in Dungeon run really care about missing out on experience points.
As for your proposed solutions: A+
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Sep 01, 2009, 06:03 PM // 18:03
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#5
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Frost Gate Guardian
Join Date: Mar 2007
Location: Israel
Guild: One Life to Live Again [Life]
Profession: E/
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It may work, but then again, what if you're a capper in AB and you don't fight the mobs? You're definitely more helpful than those idiot wammos, but they'll get more EXP...
Or an amberunner in FA, what then?
Last edited by Yoom Omer; Sep 01, 2009 at 07:07 PM // 19:07..
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Sep 01, 2009, 06:15 PM // 18:15
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#6
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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Quote:
Originally Posted by Yoom Omer
It may work, but then again, what if you're a capper in AB and you don't fight the mobs? You're definitely more helpful than those idiots wammos, but thei'll get more EXP...
Or an amberunner in FA, what then?
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That's what I was thinking. The system you suggested wouldn't be fair to all player who are participating in the actual game. Some might get more faction than others and vice versa. Also, I would think the whole point of AB,FA and JQ would be lost on those scrambling to simply kill things to increase their faction earning.
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Sep 01, 2009, 07:15 PM // 19:15
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#7
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Yes that's right, to make it work players should earn factions from both killing players and capping objectives (or destroying doors / getting amber in Aspenwood), and try to balance that so we wouldn't have either 8 bombers/RoJ per team or 8 dudes running around to kill other people, depending on what wouldgive more points.
Quote:
Leechers aren't problems any more.
GW players are because majority of them are morons who don't have a clue. They wouldn't know about /report even if it slapped them in the face.
Ban every moron who plays GW- problem solved.
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Yes that's right, but since you cannot ban every "moron" (would it be good anyway?), leechers are a problem.
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Sep 01, 2009, 08:58 PM // 20:58
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by Show Some Skin
Sometimes its not even worth reporting because theres times where you will be the only one and you will get the purple triangle of dishonor
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Indeed. I have given up on reporting leechers. No one every reports, and if it does happen it's 2 out of 3, including myself. I believe you need 3 reports for the person to get dishonored.
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Sep 01, 2009, 10:26 PM // 22:26
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#9
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Academy Page
Join Date: Jul 2009
Guild: Martyrs to the Flame
Profession: Rt/Me
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I like the idea, but you're making this overly complicated.
Make it so that the player must have moved within capping range of a shrine (excluding the shrine in which they spawned at) at any one time during the entire round. That won't keep some jerk from running to the nearest shrine and then leaching, but it'll stop 99% of any bots for sure, and anyone jumping through hoops in order to avoid fighting might as well be fighting for the energy they'd put into it.
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